windows 10, VS2017 latest MG dev build 3.6+
have written a UWP game ready for the store, everything is good except running it on a phone, all the emulators produce one of the two following screenshots
the first won’t display full screen, the second moves my window to the right.
Heres the code:
width = 1600; // Windows
height = 900;
Constants.mainVirtualWidth = width;
Constants.mainVirtualHeight = height;
Game1.graphicsDM.PreferredBackBufferWidth = width;
Game1.graphicsDM.PreferredBackBufferHeight = height;
Game1.graphicsDM.SupportedOrientations = DisplayOrientation.LandscapeLeft | DisplayOrientation.LandscapeRight;
Game1.graphicsDM.SynchronizeWithVerticalRetrace = true;
Game1.graphicsDM.ApplyChanges();
ApplicationView.PreferredLaunchViewSize = new Windows.Foundation.Size(width, height);
#if DEBUG
ApplicationView.PreferredLaunchWindowingMode = ApplicationViewWindowingMode.PreferredLaunchViewSize;
var view = ApplicationView.GetForCurrentView();
view.ExitFullScreenMode();
bFullScreen = false;
#else
ApplicationView.PreferredLaunchWindowingMode = ApplicationViewWindowingMode.FullScreen;
ApplicationView.GetForCurrentView().TryEnterFullScreenMode();
bFullScreen = true;
#endif
Game1.graphicsDM.IsFullScreen = bFullScreen;
Game1.graphicsDM.ApplyChanges();
It’s the same code for both screen shots, run it from VS I get screen shot 1, run it from inside the emulator and I get screen shot 2, ANY help would be appreciated, it’s bugging me A LOT and could really use some help, runs fine on a desktop and Xbox just these damn mobiles!
Thanks in Advance, oh fyi, it’s got MonoGame written all over it!