I’ve tried reading online about this problem and it seems like it is a common one, but I think I need my hand held through the solution…
I can’t get the MonoGame Pipeline to build any Textures I include in it. I get the Importer ‘TextureImporter’ had unexpected failure! message.
I am running Windows 10 64 bit, and have cloned/built/added the latest Development branch from GitHub. Any ideas?