VS 2017 + MonoGame Development branch Pipeline build error

I’ve tried reading online about this problem and it seems like it is a common one, but I think I need my hand held through the solution…

I can’t get the MonoGame Pipeline to build any Textures I include in it. I get the Importer ‘TextureImporter’ had unexpected failure! message.

I am running Windows 10 64 bit, and have cloned/built/added the latest Development branch from GitHub. Any ideas?

Welp this is embarrassing. For anyone who sees this in the future, make sure your .png files are actually working! Mine were corrupted apparently.

Problem solved.

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