Wayward Terran Frontier: Zero Falls

Newest addition to faction fleets:


Actually first Tier 3 battleship.

Are ships 3D with a top down view, or only 2D ?
The design of this ship is awesome :slight_smile:

Thanks, they are 2D but they are created as 3d model so quality of their normal map is high. Sadly we wouldn´t be able to do per pixel destruction and splitting on 3d model, but we still wanted high visually quality, thus we chose this approach.

(note, they are some pixels around edges with wrong values, that will be fixed in clean up phase)

As I mentioned in different topic I am using modified Schlick’s approximation, thus roughness maps instead of specularity + glossiness (which was important for both quality and optimization as far as Vram goes). Also we have pseudo screen space reflections (as far as they make sense in 2d)


this is kinda old gif but you get the idea.

Cool :slight_smile: can’t wait to play.

One of things we were working on recently.

Is there way how to prevent forum from auto upscaling?

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You can use HTML image tags

Haha ! The aliens look like the ones from Pitch Black :slight_smile:

Reminds me of Alien Breed!

@Ravendarke - This is looking great!

If you send me a good looking PNG screenshot of the game and a game logo PNG I can add you to the game banner images on the home page of the website.

Sorry for late answer, I will definitely do it, we are just changing some things and I would like to wait with screenshot after we done.

Anyway, I’ve just finished Carrier for one of the factions: https://gfycat.com/InsistentForkedKagu

New contrails.

Contrails were one of last things left from old Wayward Terran Frontier. Finally I figured out how I would like to approach them and turn them into hybrid CPU/GPU solution.

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Can’t afford to right now because of battlefield1 and civ6, but I’m definitely going to be purchasing this at some point. Looks fun!

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Patch 0.5.0.0 released! http://www.wtfrontier.com/?p=41479

Wow thats what I call a patch :slight_smile:

Some small improvements for abandoned stations.

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Aaaaand it’s here! 0.6.0.0 out:

Our largest update so far, campaign experience greatly expanded along with large number of QoL, modules, characters, improved interior rendering and fixes.

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Working on mod tool, actually we are developing two mod tools at the moment, this one is mine:

Overview

Generating normal from height

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This doesn’t include all existing ship assets and definitely not all ships that will be there at release, still it is kinda nice chunk of ships.
https://steamuserimages-a.akamaihd.net/ugc/831325840278751208/133CD18422F91BB495D5AE67548F91D16A0EF93C/

So far so good.

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That’s the effect i’m working on, trying to achieve this with 3d particles in realtime. :slight_smile:
Nice one, it will add a lot to the atmosphere in your game