what is the proper way to render verts for tiles?
all same tiles at once or tile by tile?
also is there is a way to use .fx shaders in Linux without pipeline?
Cuz pipeline does not build shaders on Linux.
I recommend using SpriteBatch
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You cannot build shaders on Linux. There is a workaround that uses a remote Windows build bot: MonoGame – Building .fx Shaders on a Mac (and Linux) – Infinitespace Studios
For tracking the issue see 2MGFX does not work on non-Windows platforms · Issue #2167 · MonoGame/MonoGame · GitHub.
My game will be 3d not 2d
Then I do not know what you mean by tiles.