Windows 10 (Core project) No fullscreen

Seems that fullscreen is not working on my game when using a Windows 10 Core project. Same code works fine in a Windows 10 (AXML) project.

Any idea? Any important difference between these types of projects?

Thanks

Show your initialisation code and someone may be able to help better…

Just create a new project. The following code works fine in a Windows 10 (AXML) but fails to acheive full screen in a Windows 10 (Core Application) project

    public Game1()
    {
        graphics = new GraphicsDeviceManager(this);
        graphics.IsFullScreen = true;
        Content.RootDirectory = "Content";
    }

Are you calling graphics.ApplyChanges() in your Initialize method?
(NOTE: Not your constructor)

In AXML project works fine, in Core no. Tested added the ApplyChanges() method also and has no effect.

    public Game1()
    {
        graphics = new GraphicsDeviceManager(this);
        graphics.IsFullScreen = true;
        Content.RootDirectory = "Content";
    }

    protected override void Initialize()
    {
        // TODO: Add your initialization logic here

        base.Initialize();

        graphics.ApplyChanges();
    }

I’m having the same problem exactly. Did you find any solution?

Thanks,
Styves

The only fix I found was calling ApplyChanges() once in the draw method. It’s weird. Did you find any other solution?

I did exactly the same. I don’t like the idea of checkin in each draw call if it’s the first time the method is called :confused: But at least it works!

Styves