Is there a way I can wrap a ID3D11Texture2D with a RenderTarget2D? The ID3D11Texture2D was created via an external library, and I need to be able to draw to it.
Thanks!
Is there a way I can wrap a ID3D11Texture2D with a RenderTarget2D? The ID3D11Texture2D was created via an external library, and I need to be able to draw to it.
Thanks!
I just found SwapChainRenderTarget! looks like that may do the trick. Will test it out.