XML deserialization with Content Pipeline tool?

Back with XNA I used to load levels easily with XML serialization (Intermediate Serializer). I would simple serialize the data and save it to an XML file with my editor, add it as content to the game, and then deserialize it to an object. However, I don’t know how to accomplish this with MonoGame and the Pipeline tool. Is there a way to deserialize an XML file directly to an object from a file built with the Pipeline tool, similar to how it was done with XNA?