I’ve got a game on Steam using MonoGame and one of the users with Windows XP 32 bit is getting the error “XXX.exe is not a valid Win32 application”.Has anyone else ran into this? I’m using MonoGame Version 3.5.1.1679. In the Configuration Properties, I have the Platform set as x86 (which is my only options actually) and am building with Visual Studio 2015.
I realize this may not actually be a MonoGame issue but rather a Visual Studio build issue but I thought some of you that are writing games that support Windows XP may know. I unfortunately no longer even have a Windows XP computer to test with (and will probably quit saying I support Windows XP/Vista on future releases).
As monogame uses DX11 (Am I right ? No Dx10 or 9, shadermodel is NOT the DX version to me, Dx11 can use lower end cards, but it still is Dx11), I think XP is out of scope for this Dx version. I don’t know if it can be installed on XP.
Windows 7 is the earliest version of Windows that supports DirectX 11. It may also be a .NET Framework version. I’m not sure what the highest .NET Framework version supported on XP is.