thank you, that also helped another friend who couldnt start it today.
I updated the engine with some bugfixes and different AO modes, which improve performance a lot.
I also expanded support for more differnt .obj and .fbx files. They can now be loaded even without normals or texture coordinates.
if you want to get rid of this permently, under win7:
Which may or not be an issue if you have an antivirus, it needs a good one to avoid problem if disabling this feat:
gpedit.msc
User Configuration > Administrative Templates > Windows Components > Attachment Manager
Enable: Do not preserve zone information in file attachments
Will check it out later
Did not read everything… I hope it will also load multi mesh models with textures sometime.
I like the simplistic design of the UI.
You got that error when you ran the program Looks like your installed MG version does not match with the MGCB @kosmonautgames embedded in the project. I think kosmonaut is using 3.5?
I compiled it without problem with the latest develop version.
Maybe a “rebuild” in VS and the PipelineTool is needed to force the copy of the files with newer ones.