We are using Monogame and Xamarin to develop an application on android. For testing, we use a Google Nexus 4.
To reload some textures which are created at runtime, we subscribed to the GraphicsDeviceManager.DeviceReset event.
However, when an app switch happens (the home button is pressed to exit the application, then, the app is resumed), the event is not fired.
Furthermore, Monogame’s content manager fails to re-load resources, like textures and sprite fonts.
What could we be doing wrong here?