First of all, thanks for your answer! I am quite new to animation in general, so it confuses me a lot, how should I implement this or that thing. Do I understand it properly, that rigged model loader, which you have supplied is based on the bones and skeleton of the model? I didn’t declare any of them in Blender, so I don’t think, that I can adapt this portion of your code. Oes your cube from example have bones or it just simple keyframed model? I see that it is located under assets folder in your github repo, but idk how to view its properties, because the file is binary, as well as mine outputted cannon.fbx