Released a new version with a fix where the floating point comparison used in the shader could fail on some GPUs which caused the wrong shape to be drawn.
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I just released version 0.2.0. This version adds an equilateral triangle. I also added a way to do rounded shapes and rotations.
Reworked borders. They are in world sizes now. It’s possible that it will change the look of your games so it’s a good idea to test.
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Version 0.2.2 is out! Mostly changes / fixes to make the border size more accurate.
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Version 0.2.3 is out!
This version adds ellipse support.
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