I recently upgraded to MonoGame 3.5 and hadn’t upgraded since 3.2 I believe.
When recompiling, the shaders make everything look extremely transparent and just weird.
It was not like this before, and I use the same settings.
Please compare these two screenshots, the first one from my game released back in June last year, and the screenshot after it when upgrading to 3.5 and recompiling bloom-shaders:
Many thanks in advance,
This is the shader code:
Please tell me if there’s anything more you need to look at, anything really.