I would like to distribute the binaries for my game to the artist I am working with, so that they can iterate on the content locally.
However, it seems like the “copy content from content folder to executable folder” step is part of the Visual Studio build process, and not something that the MonoGame Pipeline Tool can handle (as it simply builds the content
Is this a correct assumption? Is there an easy way to allow artists to iterate on content without them building the game themselves? Perhaps I just need to write a little batch file to manually do the copy?