Considerations for Xbox One development

I’m thinking about design and structure for a game that will support Xbox One, but don’t want to be trapped in a corner by using unsupported features. Does anyone know if reflections and other similar features that aren’t supported on some platforms are supported on Xbox One? Are there any pitfalls?

With DirectX 11.2 as the console’s API
Xbox One - Wikipedia

Direct3D 11.2 Features

These should answer your questions…


Just remember there is a full list of features at the root level of the D3D11 tree, here:


With extensive data on the feature levels here: