My content builds perfectly when I open the mgcb file and build it manually, but it always fails when I compile.
I get this:
The command "dotnet C:\Users\USERNAME\.nuget\packages\monogame.content.builder.task\3.8.0.1641\build\\..\tools\netcoreapp3.1\any\mgcb.dll /quiet /@:"C:\Users\USERNAME\Documents\Visual Studio 2019\Projects\PROJECTNAME\PROJECTNAME\Content\Content.mgcb" /platform:Android /outputDir:"C:/Users/USERNAME/Documents/Visual Studio 2019/Projects/PROJECTNAME/PROJECTNAME/Content/bin/Android/Content" /intermediateDir:"C:/Users/USERNAME/Documents/Visual Studio 2019/Projects/PROJECTNAME/PROJECTNAME/Content/obj/Android/Content" /workingDir:"C:/Users/USERNAME/Documents/Visual Studio 2019/Projects/PROJECTNAME/PROJECTNAME/Content/"" exited with code 1.
(I’ve changed all the username and project name in the paths)
I’ve pretty much narrowed down the problem now. After so many hours, I’m certain the problem is with a space character in the USERNAME. When I run the original command in cmd, I get an error saying the C:/users/USER directory doesn’t exist. If I change directory to C:/users/USERNAME and use local paths then the command executes successfully and I see the content being built.
* sighs * GOD DAMMIT
So… This is an Android game. Is there a way to change or fix the command done by the MonoGame.Content.Builder.Task package? Or a way to bypass it and get my content into the app?
In short, I need a way to get my content into the app.