I’ve been having issues with my content project constantly losing an importer. Specifically the SpriterDotNet importer developed for Spriter integration in MonoGame. It was working fine on Sunday, I load up the project today and I’ve just spent the last 2 hours trying to get it working again. This is the 3rd of 4th time I’ve had this issue.
I have no idea what the issue is, or why it keeps happening (Windows update related?) all I know is I’m losing a lot of precious dev time to trying to solve this same issue over and over. I’m downloading the dlls using the nuget package manager, but also have local build of the dll that I’ve tried too. No matter what way round I try and put these DLLs it still says ‘invalid importer’ and fails to build the spriter importers. I even have the DLLs from when it was working because I sent them as a zip to another dev on the project with the same issues.
I’ve also tried reinstalling 3.6, and 3.7 including changing the associated nuget packages. I don’t know if there’s any kind of conflict going on there.
Any help or advice resolving this issue is greatly appreciated because I’m at my wits end trying to get this to work and stay working.