This game I’m working on at the moment has a need to store data. Lots of data. It isn’t actually anything to do with buildings, but imagine storing every address in a small town. And the size of the garden, and the colour of the fence, and the size of the letter box. Blah, blah. Hopefully you get the idea.
During play, at timed intervals, changes to the game assets will have to be sent to the back end. Thankfully it’s a slow paced game and you can only change one asset at a time. Although there will have to be a class running which will update every asset constantly during game play.
I’m not worried about the updating, this will be handled with a queue and careful timing so I don’t slow the game down. Where I’m not sure is how to store the data.
It’s a windows game, so I have all the lovely PC options, but XML is horribly slow, I don’t really want to use a local SQL server, ini’s and text files are a pain in the backside.
Has anyone out there had a similar problem to solve, or have any suggestions?