Ah thanks kitcat i somehow missed that post, i tried that example got it up and running straight away it works great.
I wish i had seen that earlier.
I can see almost all the data so far.
Ill have to take a look at your keyframes example as im not sure how to put that into a model class.
Im also not sure were the blend weights are yet in the ascii file they are in the subdeformers,
Correct me if im wrong there isn’t anything that is like a vertex group that has bones and weight index lists for nodes. It would seem that would be the natural way to do it but i don’t see that in the scene data.
It just looks like the blend weights are attached to the bones and have the vertice indices listed.
So do you have to build the mesh parts on your own if you want to do the weights on the shader ?
I mean i can do it its not a big deal i just figured it would be in there somewere and i was missing it.