Documentation on how to implement pixel shaders/2D effects?

Hi. I have been working with MonoGame for more than a month now, and I am faced with the challenge of implementing shaders into my game. However, I cannot find any official documentation on how to implement them. I know MonoGame uses effects, which are basically a wrapper for HLSL directx shaders. If anyone could provide me with documentation on how to write my own pixel shader and implement it in my MonoGame project, I would be thankful. I would prefer for the documentation to be official from MonoGame or Microsoft, but really anything could help.

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