GameWindow.Create doesn't actually create a Window

Spent an hour looking at this, even changed to multithreaded, might have broken from one build to another… if you want it that badly, try a previous build, 3.6-3.7…

otherWindow = GameWindow.Create(this, 1920, 1080);

Just won’t do anything, despite the drawing calls functioning correctly.

Even here:

Is useless…

Would be interested to see if this can work on UWP as well… documentation says Windows and DirectX… a bit confusing…

EDIT

Oh, also

Hello @MattiaNotFound, Welcome to the Community!

Happy Coding!

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