Spent an hour looking at this, even changed to multithreaded, might have broken from one build to another… if you want it that badly, try a previous build, 3.6-3.7…
otherWindow = GameWindow.Create(this, 1920, 1080);
Just won’t do anything, despite the drawing calls functioning correctly.
Even here:
Is useless…
Would be interested to see if this can work on UWP as well… documentation says Windows and DirectX… a bit confusing…
EDIT
Oh, also
Hello @MattiaNotFound, Welcome to the Community!
Happy Coding!