GraphicsDevice.GetBackBufferData is sloooow

It’s possible to make the GL.ReadPixels (GraphicsDevice.GetBackBufferData) call faster by using PBO’s (PixelBufferObjects).

I roughly described that in this post:

Here is the technical description:

However we need to implement some missing things in the MonoGame.Framework first like the GL_PIXEL_UNPACK_BUFFER buffer target.


To get around the performance issue in your current solution you could work with intervalls.