I’m currently wondering how to make a ship’s trail in space ? Like [this one] (http://cdn.escapistmagazine.com/media/global/images/library/deriv/720/720150.jpg) or this one
First, how to know where to attach the trail to a ship ? Is it a meta data in the model ? I don’t think it would be a good way if it was a job assigned to the developer. Would I have to use something like “Bones” to identify the anchor points ?
Second, is it better to do it the particles way, or volumes (using something like this ?)
Third, if particles way is better, is it efficient enough with CPU particles or on GPU (Is this possible with monogame?) ?
I must precise I plan to display hundreds (maybe thousands?) of ships at the same time. To do so I also planned to use some sort of LOD system for particles in an UE4’s way (currently working on this tool as particles will be there for other things than trails anyway)
Thanks for your advices