Just wanted to let you know I’ve updated the Getting Started Guide to match the 3.6 release.
I’ve also added a few new articles and updated some old ones. Specifically, I’ve added articles discussing Xbox One UWP deployment.
Recently, I started developing UWP apps on Xbox One, so I’ll have some additional articles to add in the future. Right now, I’m planning out some timing tests that I’m going to use to judge the Xbox one’s available resources (since UWP apps have limited access to the system). These tests will mostly be timing how long it takes to draw various sized textures and strings, so I can get an idea of what the limits are. I’m assuming Xbox One uses the DirectX API, right?
I also plan on adding some UI based articles that explain how I approach creating custom, animated UI for my games. I’ll also add an article discussing handling multiple gamepad input, for local multiplayer.
I’d really like if someone could throw together a Lidgren Networking tutorial. I’d be happy to handle arranging all the information and pictures to meet the design standards - I just don’t know much about networking. If any Mac friends want to make a tutorial about using Xamarin or their experiences with Monogame on Mac, I’d be happy to integrate those tutorials as well.
In the distant future, I’d like to somehow get this Getting Started Guide onto a web server, so people can just visit a page to view it. It’s kind of inconvenient to have it on the github, but it works for now. My dream is to see the guide added to the monogame.net > documentation > getting started section, which is still suspiciously barren - but I know you guys got your way of doing things and I respect that.
I’ll keep it updated for each release, and add to it bit by bit overtime.
Good job on the 3.6 release! I’m looking forward to Switch support!
Happy to be a small part of the community.
*I also updated the Wikipedia page to reflect the 3.6 release.