Agreed. The difference is very noticeable with the fonts I’m using (Arial). I hope this issue is prioritized and fixed soon since text-rendering affects so much of almost any game. I’m still intentionally using an outdated build of MonoGame.Content.Builder.Task just to avoid this problem.
I’ve been using FontStashSharp instead for my font rendering for years:
I definitely think the kerning is higher quality.
Thank you! I’m gonna check this out.
Sorry for the newbie question - how would i do this? I am experiencing the same exact issues with 3.8.1 and am very much new to MonoGame.
More people are complaining about it…
Well, I’ve finally migrated to FontStashSharp. It’s not perfect, but miles ahead of SpriteFont…
Just look at the difference…
I just disabled kerning in the font file, now it looks far better.