MG 3.5 Shader Loading Issue when using pipeline

You won’t believe this:
I found in a previous post: How do I load FX files?
A rather weird solution, lower the shader model to 4_0_level_9_3 and it works!
I think this might actually be a bug in monogame/sharpdx.
Monogame should support everything directx11 supports so that should include 5_0.
Does anyone know where i should report this?