I have been using MonoGame since spring, and our little team has been greenlit on Steam. I don’t want promote it or anything, it’s not finished yet and will probably cost only few dollars.
Anyways, is there official promoted MonoGame tutorials to use Steam SDK? I want to implement the usual Steam stuff: Achievements, Trading Cards, Steam Overlay (this should come automatically I think), maybe Steam Cloud. These are the only things I know that use Steam SDK, I don’t know about anything else so I might be missing something crucial.
Current save file system is few different .XML files, for saving the game and settings in game’s sub folder.
Another thing that is not clear to me, because in CrossPlatform Project the Windows, Linux and Mac use the same .exe, do I need to have fancy launcher settings or something? How does Steam know that it can use the same .exe? What about creating installer with must-have dependencies like .NET framework etc, or the Linux/Mac equivalents?
PS. I’m looking forward to upgrade the game to use 3.6 once it comes out with it’s better CrossPlatform stuff and other things