MonoGame Feature Wishlist

I have a mesh maker peon here, but im not sure it will help with what you were doing previously. As it seemed to me you were trying keep the mesh quads separate.

You basically feed this a vector3 array of points like a height map and it generates a mesh that will map to a texture and pretty much everything including normals and tangents for normal mapping i didn’t include bi-normals as i typically calculate them on the shader as its cheap.