Correct. We have to target net472 because MonoGame itself is not compatible with .NET Core. There’s currently no way to get this to work fully under .NET Core yet as far as I’m aware.
Most other issues related to getting things to compile can usually be resolved by making sure you’ve got the latest version of Visual Studio installed.
I just tested and confirmed it works with:
- Visual Studio 2019 v16.3
- .NET Core v3.0.100
If you’re having any other issues please post them on github.