Looking at old XNA-using code, THIS line should make Mouse.GetState work (relative to the given handle) - but it doesn’t:
Mouse.WindowHandle = ...
I’ve filed an issue for this: https://github.com/MonoGame/MonoGame/issues/6009
Looking at old XNA-using code, THIS line should make Mouse.GetState work (relative to the given handle) - but it doesn’t:
Mouse.WindowHandle = ...
I’ve filed an issue for this: https://github.com/MonoGame/MonoGame/issues/6009