Basically title. I looked through the forums with the search function and I mostly found people saying it's not working right now?
If it does work (on DirectX that is) how do i make it work?
Thanks in advance
Obviously temporal antialiasing is interesting as it is very challenging to do well, but I think a simple MSAA solution would be nice as well and it should in theory be easy to set up.
Am using forward rendering, no deferred stuff (yet?)
EDIT: Yes i am using graphics.PreferMultiSampling = true; as well