hey, sorry to necrobump this thread.
I’m trying myself to get MSAA to work for RTs but I can’t properly get it to work.
Can you or someone else share how you got it to work?
I’ve changed the RenderTargets to have proper sampleDescription / quality (not sure about that one) and have that not crash on me any more, but I don’t have a real clue how MSAA resolve works. Can someone help me or guide me?
I understand I need to resolve the multisampled texture to a non-msaa’d texture to use it, but where does the shader access the texture / where do i need to make the switch?
EDIT: Nevermind i got it. I’ll post a short guide soon