I just started tinkering with Nez and I like what it has to offer. Unfortunately I’m having a problem getting it working in an Android project and I was hoping I could get a push in the right direction.
I’ve got a solution with a Shared Project, then a DesktopGL project and an Android project with references to the shared. I’m able to get a simple scene with a single sprite running in the desktop version, but I’m getting a runtime error while debugging the Android project, right after the MonoGame splash:
Microsoft.Xna.Framework.Content.ContentLoadException: Could not find ContentTypeReader Type. Please ensure the name of the Assembly that contains the Type matches the assembly in the full type name: Nez.BitmapFonts.BitmapFontReader, Nez, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null (Nez.BitmapFonts.BitmapFontReader, Nez) occurred
Results are the same when referencing the .dll directly.
Anyone experienced something like this?