Hello @prime31 and community 
I somewhat confused about handling Tiled assets and was hoping you can spare a moment of your time for me.
In the YT video about using Tiled you import the assets using Content.mgcb but then I failed to locate required dll’s as well as Nez.PipelineImporter does not seem to be in master any more (?)
Please advise where can I find the required dlls.
From the Nez.Samples I can see that I can load assets directly with LoadTiledMap and set my files to ‘Copy if newer’.
As a newcomer to monogame I have absolutely no idea if there is a reason to go for pipeline importer or stick to loading files directly.
Any advice/info is much appreciated 
Thank you all o7