Following up on [SOLVED] MonoGame.Portable & Nez
I fired up my Windows 10 VM and put the Nez default effect sources into the 3.6 pipeline tool, but it produced .xnb files not the .mgfxo files (whatever those are?) Nez seems to want. I was able to build a test .mgfxo from the command line with 2MGFX and successfully run it on my Nez+MG3.6 iOS project so that part works, but I couldn’t see how to do it in a 3.6 content project.