So I created a Windows OpenGL project. Added a sprite, went well. All was good. Added a spritefont, and when ever I try to build now I get an error saying;
Build started 17.10.2015 00:32:33 Skipping C:/..MyProject../Content/is_it_worth_the_time.png Skipping C:/..MyProject../Content/santa-sprite.png C:/..MyProject../Content/font.spritefont Building Font C:\WINDOWS\Fonts\arial.ttf System.DllNotFoundException: Unable to load DLL 'freetype6.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E) at SharpFont.FT.FT_Init_FreeType(IntPtr& alibrary) at SharpFont.Library..ctor() at Microsoft.Xna.Framework.Content.Pipeline.Graphics.SharpFontImporter.Import(FontDescription options, String fontName) at Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor.ImportFont(FontDescription options, Single& lineSpacing, Int32& yOffsetMin, ContentProcessorContext context, String fontName) at Microsoft.Xna.Framework.Content.Pipeline.Processors.FontDescriptionProcessor.Process(FontDescription input, ContentProcessorContext context)
I’ve installed the VC redist files, 2013. Control Panel list 2008, 2010, 2013 as installed.
The freetype6.dll is inside the tools folder.
I’ve tried adding zlib1.dll to the folder as it was mentioned that this was a dependency for freetype6.dll.
Any help would be great, as of now I can’t add spritefonts…