Porting To Switch - Experiences / Timescales?

Thanks very much for that info - a very different impression from this thread where Tom suggests most ports should be up and running within a few days!

Are there any particular pitfalls to watch out for would you say, or anything with your game that was a particular bottleneck? I have a lot of experience with porting but have never done consoles, shaders are my main concern at the moment. I only use core .net stuff other than json.net.