Possible Memory leak in SharpDX/SharpDX interface - Trivial Code Example

Hi,

Thanks for this. I think you are on the right track - looks like it needs disposing of in the calling function after use, as its an ‘out’ parameter.

However, I currently can’t get Monogame to build in VS, to prove this, and therefore make the fix.

I’ve popped my issue on another thread regarding that.
can’t build monogame

Graham