@willmotil By the way, I tried out your RiggedModelLoader and it worked very well (perfect for body & eyes and most of the head) but I noticed the hair mesh and neck bottom for the head are stretched. I just started looking into it. My first guess is it has something to do with the first bone applied to each skinned mesh and the offset. Seems like it would be something simple like that. Here’s a comparison of the 3DS rig and the import so far:


It’s a more complex rig than others I tried with SkinnedMesh and so it wouldn’t even try to convert it and I thought it has something to do with the root but I could be wrong.
On the plus side I was excited to see yours works well aside from the issue of first-bone offset (I’m assuming).
I’ll look into it more - just wanted to see if you or anyone had any suspicions as to what might cause this?