Update:
I think the problem is the way I export models in blender… I had a look at my Model with the build in Viewer of an FBX Converter, and there it is invisible aswell…
I also tried the sample model from the link above in said Viewer, an it is displayed… though I can t try that one in monogame since the content pipeline says the model is outdated and when I convert it to a newer version of fbx, it says its missing some file…
Can anyone tell me what I m doing wrong in blender? Is there something specific I have to do so blender exported fbx files work?
Edit:
Well in the FBX Viewer the Model is now properly displayed and does its animation… I did this by following
it also builds fine in the content pipeline with the Skinned Model Processor… though I still can t see it…