[SOLVED] mg 3.6 crashes over 4096px

Hi An_J!

Welcome to the board.

  1. This thread here suggests that this limit is imposed by your graphics hardware, not MonoGame.

  2. The issue with the window size is, that setting the backbuffer is not the same as setting the window-size.
    The backbuffer is the maximum resolution you’ll be able to draw (think of it as a big texture) and that’s going to be displayed on the monitor. Obviously the restrictions of point 1 applies here as well, so you won’t be able to draw a higher resolution that 4096x4096 with your hardware.
    Nevertheless you’ll be able to draw to a bigger window… Your image will be resized automatically.
    Use your maximum backbuffer height and width (4096x4096), set GraphicsDeviceManager.HardwareModeSwitch to false and IsFullScreen to true. That will give you a borderless fullscreen window if I’m not mistaken.

Hope that helps and that I’m correct.