Hi, I’m having some trouble using Monogame on Android. I’m building a simple platformer-type game, and there are very few objects even being drawn or updated. Furthermore I have narrowed the issue down to the background that is being drawn.
I test on two different devices, a LG G4 and a Samsung Galaxy Note 4. On the Note 4 I don’t really notice the issue as much, though I do see the fps drop to exactly half randomly, but it only does it once and not often, so it isn’t noticeable.
On the LG G4 however I’ve noticed that roughly 20-30 seconds after the app is running, the FPS starts to stutter back and forth between around 60 fps, and exactly half of the 60 fps. FPS Example: FPS: 59.99988000024 FPS: 29.99994000012 (from the console log). It usually lasts at least 3 seconds or so, and sometimes even longer. Then it will correct itself and be steady at the 59 fps, and then do the same thing.
I’ve tested it a couple of times, and I actually have a second app that I noticed is doing the same thing. Which I’m thinking is also the background. I then created a new app, only using the background, and it still seems to be happening.
I’m really new to all of this, so I’m hoping it’s just something I am doing wrong. The image size is 1080x3840. I read about the power of 2 for graphics, and I tried making it 4096x4096 to try it, but it didn’t change anything. I’ve also tried reducing the image size, and it didn’t change anything. Setting the FPS to 30 avoids the problem, but I would like to figure out my problem so I make my app the right way. I’ve tried searching but cannot find anything similar to this problem.
If there is anything I can provide to get this resolved, I certainly will. Thank you in advance for any help!