I’ve been playing around with the WPF interop sample lately in my spare time (between other projects, crazy) and I’m thinking about working on some kind of tool for MonoGame developers as my next project.
The tool would be in a similar style to Code and Web’s Texture Packer or Physics Editor (great tools btw).
But I’m not intending on creating another texture packer or physics editor, my intention is to solve a different problem faced by MonoGame developers. Perhaps some sort of GUI editor, scene editor, level editor or entity creator.
What I want to do in this thread is gather some ideas for tools that you might have? What kinds of problems do you face during development that could be solved by better tools? What is your current process for creating content? Do you already use other tools?