After upgrading my dev machine (which is on the Windows 10 Insider Preview) to the latest “fast ring” build, the content pipeline throws an error whenever I try to build my content (from the MonoGame content file). Here’s the error:
System.DllNotFoundException: Unable to load DLL 'FreeImage': The specified module could not be found. (Exception from HRESULT: 0x8007007E)
at FreeImageAPI.FreeImage.GetFileType(String filename, Int32 size)
at FreeImageAPI.FreeImage.LoadEx(String filename, FREE_IMAGE_LOAD_FLAGS flags, FREE_IMAGE_FORMAT& format)
at Microsoft.Xna.Framework.Content.Pipeline.TextureImporter.Import(String filename, ContentImporterContext context)
at Microsoft.Xna.Framework.Content.Pipeline.ContentImporter`1.Microsoft.Xna.Framework.Content.Pipeline.IContentImporter.Import(String filename, ContentImporterContext context)
at MonoGame.Framework.Content.Pipeline.Builder.PipelineManager.ProcessContent(PipelineBuildEvent pipelineEvent)
Can anyone else replicate the error or provide some suggestions for troubleshooting?