XNA to MonoGame shader porting

In ps_input you can use POSITION0, choosing one or another has to do with interpolation

Concerning Compiler Targets:

Look at Shader movel ps_4_0_level_9_1 doesn't allow reading from position semantics. too :wink:

About SV_POSITION and when to use it:
Semantics - Win32 apps | Microsoft Learn says:

The pixel location (x,y) in screen space. To convert a Direct3D 9 shader (that uses this semantic) to a Direct3D 10 and later shader, see Direct3D 9 VPOS and Direct3D 10 SV_Position)

Also, have a look at "‘Semantics Supported Only for Direct3D 10 and Newer.’

What is the technique you are currently trying to use ?
Have you tried with a simple:

‘’‘return float4(1.0, 0, 0, 0);’‘’

to see if it draws red ?