I know these kind of topics are always super vague, but I couldn’t find anything useful on this.
Exactly every second my game stops for 2-3 frames (I noticed it was in sync with my ticking clock :p). I tried to capture footage but it’s impossible to pick up.
Seems to be a timestep issue, because I’m just drawing a single sprite.(loading the texture a single time beforehand)
Note: It isn’t “lag” - the sprite don’t jump forward, it’s more like a “stall”. The entire game just stops executing for a few frames and then continues.
I did log the gameTime.ElapsedGameTime, but that seems to be consistent, every frame is 00:00:00.0166667
I get some DLL not found exceptions, but I’m guessing that’s just part of monogame trying to select the apprioriate dll’s for the current platform, because the game does run.
C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll’. Cannot find or open the PDB file.
‘Test.vshost.exe’ (CLR v4.0.30319: Test.vshost.exe): Loaded ‘C:\Data\projects\MonoGame\Test\Test\bin\DesktopGL\x86\Debug\OpenTK.dll’. Module was built without symbols.
Exception thrown: ‘System.DllNotFoundException’ in OpenTK.dll
Exception thrown: ‘System.DllNotFoundException’ in OpenTK.dll
‘Test.vshost.exe’ (CLR v4.0.30319: Test.vshost.exe): Loaded ‘C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll’. Cannot find or open the PDB file.
Exception thrown: ‘System.IO.FileNotFoundException’ in mscorlib.dll
Exception thrown: ‘Microsoft.Xna.Framework.Content.ContentLoadException’ in MonoGame.Framework.dll
It happens in every single monogame application, debug/release.Windows project/GL project
I tried messing with the fixedtimestep variable, but no change.
I’m running a surface pro 3 with intel hd 4400 integrated chip. I’m guessing it’s unique to my setup, but it’s a real dealbreaker right now
Anyone has any clue?