Last time I checked WP8 and W8 integration was almost the same. It even worked on android until facebook decide to change their login process (I didn’t bother updating it, so I can’t help much on that)
Thanks - but I’m afraid I’m drawing blanks on FacebookSDK… I guess they must have updated since writing the tutorials, as the namespace “Facebook.Client” does not exist, and Facebook.FacebookClient (nearest equivalent I could find in intellisense) seems t be completely different to what I can see in the documentation…
Oh well, guess I’ll try and make contact with the SDK developers. Thanks again!
Hmmm i’m working on something similar on my end… Can you bring the user to a webpage to get them to “Allow” your app? Or are you going the hard way starting a facebook window over the game window? In the last case a multiplatform approach is impossible as there are different client sdks, so you’d have to wrap them one by one…
In case you do contact them i’d love to send a mail as well so we can make some noise and maybe have facebook give some attention to xamarin and maybe monogame…
@Z3nk - Yes, I did manage to get this working, and it’s out there in my latest game on Windows Phone 8.0 and Android. The iOS version checks out too, but I’m currently blocked from releasing that version…
If you - or indeed, any other Monogame developer - want to use what I’ve come up with, let me know so I can put together a usage guide and get it posted up somewhere where the code can easily be shared.