Artifacts on tilemap when scaling [Solved]


As you can see on the pictures, I get artifacts when scaling my tilemap. This happens both if I resize the rectangle and if I use proper scaling in the draw call.

I cant figure this out. What am I missing here?

Best,
Dr

Try setting the SamplerState.to PointClamp.

You can also try setting MutisampleAntialias to false.

Setting the samplerstate solved it. thank you :slight_smile: