As you can see on the pictures, I get artifacts when scaling my tilemap. This happens both if I resize the rectangle and if I use proper scaling in the draw call.
I cant figure this out. What am I missing here?
Best,
Dr
As you can see on the pictures, I get artifacts when scaling my tilemap. This happens both if I resize the rectangle and if I use proper scaling in the draw call.
I cant figure this out. What am I missing here?
Best,
Dr
Try setting the SamplerState.to PointClamp.
You can also try setting MutisampleAntialias to false.
Setting the samplerstate solved it. thank you