hi, has anyone done blender fbx export and ever worked with this feature before ? "XNA Rotation Animation Hack"
is this still needed in latest monogame versions ? will an export with latest blender of a model with bones in fbx work in monogame ? latest blender version is 2.78c. has anyone built models with bones in blender 2.78c with animations and custom skinned model processor and had success with animations at runtime ?