Content Pipeline Standalone : issue on mac

Hello,

I have issue launching the content pipeline (MonoGame 3.5) on mac (installed yesterday : 5 oct 2016). It just doesn’t launch. I investigate starting the app with command line :
./Pipeline.app/Contents/MacOS/Pipeline

I have error : System.IO.FileNotFoundException: Could not load file or assembly ‘Xwt.Gtk, Version=0.1.0.0’ or one of its dependencies

I tried to put it by hand from XwT repo (here : https://github.com/mono/xwt)
but some other errors coming

I use Xamarin studio 6, I don’t know if it change anything. and work on osX El Capitain 10.11.6.

Does anyone had the same issue ?

Cheers

The 3.4 version of the tool works perfectly the issue is only with the 3.5

Thanks for letting us know @gilloub.

@dellis1972 @crazy - Is this a known issue?

I didn’t try to compile pipeline tool app, is there any repo I can grab and do some tests ?

Cheers

Oh… https://github.com/MonoGame/MonoGame/blob/develop/Build/Projects/PipelineReferences.definition#L48 it should state only Gtk without the 2… Eto forms has 2…

Well considering https://github.com/MonoGame/MonoGame/pull/4904 is up I don’t think I will be submitting a PR to fix it.

Oh cool, thanks @crazy.